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Entities

Entities are the graphical objects in dxf.

INFO

  • All entities described here are added directly to the model space block(*Model_Space).

All Entities have some common options: trueColor, colorNumber, layerName, visible, lineType and lineTypeScale.

ARC

An arc is a portion of the circumference of a circle. (See more in Wikipedia)

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.addArc(point3d(0, 0), 10, 0, 45);
// or
const myArc = dxf.addArc(point3d(0, 0), 10, 0, 45); // If you want a reference to the added arc.

CIRCLE

A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. Equivalently, it is the curve traced out by a point that moves in a plane so that its distance from a given point is constant. The distance between any point of the circle and the centre is called the radius. (From Wikipedia)

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.addCircle(point3d(0, 0), 10);
// or
const myCircle = dxf.addCircle(point3d(0, 0), 10); // If you want a reference to the added circle.

ELLIPSE

An ellipse is a plane curve surrounding two focal points, such that for all points on the curve, the sum of the two distances to the focal points is a constant. As such, it generalizes a circle, which is the special type of ellipse in which the two focal points are the same. (From Wikipedia)

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.addEllipse(point3d(100, 100), point3d(50, 0), 0.5, 0, 2 * Math.PI);
// or
const myEllipse = dxf.addEllipse(
  point3d(100, 100),
  point3d(50, 0),
  0.5,
  0,
  2 * Math.PI
); // If you want a reference to the added ellipse.

ellipse demo

3DFACE

A 3d face is flat surface with 4 corners.

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.add3dFace(
  point3d(0, 0),
  point3d(0, 100),
  point3d(100, 100),
  point3d(100, 0)
);
// or
const my3dFace = dxf.add3dFace(
  point3d(0, 0),
  point3d(0, 100),
  point3d(100, 100),
  point3d(100, 0)
); // If you want a reference to the added 3dface.

You can controle the visibilty of the edges of the 3d Face by using the convenience methods:

js
my3dFace.setFirstEdgeVisible(true);
my3dFace.setSecondEdgeVisible(true);
my3dFace.setThirdEdgeVisible(true);
my3dFace.setFourthEdgeVisible(true);

//Or all of them at once
my3dFace.setEdgesVisible(true);

By default all of the edges are visible.

Also you can set the visibilty in the options:

js
import { DxfWriter,
  point3d,
  InvisibleEdgeFlags,
} from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.add3dFace(
  point3d(0, 00),
  point3d(0, 1000),
  point3d(100, 1000),
  point3d(100, 00),
  {
    invisibleEdges: InvisibleEdgeFlags.First | InvisibleEdgeFlags.Fourth,
  }
);
// This will make the first and fourth edges invisible.

TIP

  • To define a 3d face with only 3 corners, make the fourth same as the third corner 😉.

HATCH

The HATCH entity fills an enclosed area defined by one or more boundary paths with a hatch pattern : solid or gradient.

To create a hatch you need to define :

  • A boundary path or multiple.
    • Polyline path is the simple way
    • Edges path is the flexible way
  • A hatch pattern solid or gradient.

Define a polyline path :

js
import { HatchPolylineBoundary, vertex } from "@tarikjabiri/dxf";
const polyline = new HatchPolylineBoundary();
polyline.add(vertex(0, 0));
polyline.add(vertex(0, 10000));
polyline.add(vertex(10000, 10000));
polyline.add(vertex(10000, 0));
// You can define a bulge for the vertex also
polyline.add(vertex(10000, 0, 10));

Define a edges path :

js
import { HatchEdgesTypeData, point2d } from "@tarikjabiri/dxf";
const edges = new HatchEdgesTypeData();
edges.addLineEdgeData(point2d(0, 0), point2d(0, 10000));
edges.addLineEdgeData(point2d(0, 10000), point2d(10000, 10000));
edges.addLineEdgeData(point2d(10000, 10000), point2d(10000, 0));
edges.addLineEdgeData(point2d(10000, 0), point2d(0, 0));
// For now LineEdge and ArcEdge are supported

Create a HatchBoundaryPaths instance :

js
import { HatchBoundaryPaths } from "@tarikjabiri/dxf";
const boundary = new HatchBoundaryPaths();
// Add the defined path
boundary.addPolylineBoundary(polyline); // You can add multiple
// Or
boundary.addEdgesTypeData(edges); // You can add multiple

WARNING

  • You can define one type of paths HatchPolylineBoundary or HatchEdgesTypeData, not both at same time.

Next you define the fill pattern solid or gradient :

js
import { pattern, gradient, GradientType } from "@tarikjabiri/dxf";
// Pattern
const mypattern = pattern({
  name: HatchPredefinedPatterns.STEEL,
  // Other properties you can define optionally
  // angle?: number;
  // scale?: number;
  // double?: boolean;
});
// Gradient
const mygradient = gradient({
  firstColor: 5,
  type: GradientType.CYLINDER,
  // Other properties you can define optionally
  // secondColor?: number;
  // angle?: number;
  // definition?: number;
  // tint?: number;
});
// Solid
const solid = pattern({
  name: HatchPredefinedPatterns.SOLID
});

Now you have a boundary path and a fill pattern, you can add the hatch :

js
import { DxfWriter } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
const hatch = dxf.addHatch(boundary, mypattern);
// Or
const hatch = dxf.addHatch(boundary, mygradient);
// Or
const hatch = dxf.addHatch(boundary, solid);

TIP

You change the color of the pattern like this:

js
import { DxfWriter } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
const hatch = dxf.addHatch(boundary, mypattern);
// Or
const hatch = dxf.addHatch(boundary, solid);
hatch.colorNumber = 3;
// Or change the color of the layer, or the layer itself
hatch.layerName = someLayer.name; // With the wanted color.
// Or by passing the options
const hatch = dxf.addHatch(boundary, solid, {
	colorNumber: 3,
	layerName: someLayer.name,
});

WARNING

  • This way you can add only non-associative hatches.

IMAGE

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.addImage(
  ".\\image-name.png", // Or the absolute path of the image if it isn't int the same folder.
  "image-name",
  point3d(462419.04, 576568.45), // Insertion point of the bottomLeft corner of the image.
  1792, // the width of the image
  1280, // the height of the image
  1, // Scale
  0 // rotation
);
// or
const myimage = dxf.addImage(
	'.\\image-name.png', // Or the absolute path of the image if it isn't int the same folder.
	'image-name',
	point3d(462419.04, 576568.45), // Insertion point of the bottomLeft corner of the image.
	1792, // the width of the image
	1280, // the height of the image
	1, // Scale
	0 // rotation
); // If you want a reference to the added image.

INSERT

It's convenient to create reusable blocks at once and use them all over the places you want. After defining your blocks, you can insert them with the INSERT entity. See example code below:

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
// Define your block
const myBlock = addBlock("block1");
myBlock.addCircle(point3d(0, 0), 50);
myBlock.addRectangle(point2d(-35.3553, 35.3553), point2d(35.3553, -35.3553));
// Insert it when and where ever you want.
dxf.addInsert(myBlock.name, point3d(0, 0));
// or
const myInsert = dxf.addInsert(myBlock.name, point3d(0, 0)); // If you want a reference to the added insert.

LINE

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.addLine(point3d(0, 0), point3d(100, 100));
// or
const line = dxf.addLine(point3d(0, 0), point3d(100, 100)); // If you want a reference to the added line.

LWPOLYLINE

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
const vertices = [
  {
    point: point2d(0, 0),
  },
  {
    point: point2d(100, 100),
  },
  {
    point: point2d(100, 200),
  },
  {
    point: point2d(0, 300),
  },
];
dxf.addLWPolyline(vertices, {
  flags: LWPolylineFlags.Closed,
});
// or
const lwpolyline = dxf.addLWPolyline(vertices); // If you want a reference to the added lwpolyline.

POINT

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.addLine(point3d(0, 0), point3d(100, 100));
// or
const line = dxf.addLine(point3d(0, 0), point3d(100, 100)); // If you want a reference to the added point.

POLYLINE

SPLINE

js
import { DxfWriter, point3d } from "@tarikjabiri/dxf"
const dxf = new DxfWriter()
const mySpline = dxf.addSpline({
  controlPoints: [
    point3d(0, 0),
    point3d(10, 10),
    point3d(20, 10),
    point3d(30, 20)
  ],
  // You can set these parameters optionally:
  // fitPoints: [],
  // degreeCurve: 3,
  // flags: SplineFlags.Periodic,
  // knots: [],
  // weights: []
})

TEXT

js
import { DxfWriter, point3d, TextHorizontalAlignment, TextVerticalAlignment } from "@tarikjabiri/dxf";
const dxf = new DxfWriter();
dxf.addText(point3d(20, 20), 1, 'GGWP', {
	rotation: 30,
	horizontalAlignment: TextHorizontalAlignment.Center,
	verticalAlignment: TextVerticalAlignment.Middle,
	secondAlignmentPoint: point3d(20, 20),
});
// or
const text = dxf.addText(point3d(20, 20), 1, 'GGWP', {
	rotation: 30,
	horizontalAlignment: TextHorizontalAlignment.Center,
	verticalAlignment: TextVerticalAlignment.Middle,
	secondAlignmentPoint: point3d(20, 20),
}); // If you want a reference to the added text.

Released under the MIT License.